Agents

All scheduled agents in the Matlu automation stack — what each does, when it runs, and how it's performing.

Outcome data not available — run collect-stats.js or set SUPABASE_URL + SUPABASE_SERVICE_ROLE_KEY.
Agent Schedule Description Last week Prompt
Nightly Dev Agent Daily 02:00 UTC Picks up Linear issues labelled ready, implements them, opens PRs. per-issue.md
Refinement 1 — Triage Daily 22:00 UTC Sweeps un-triaged Linear issues, sets ready/needs-refinement/blocked labels. triage.md
Refinement 2 — Hygiene After Triage Marks Done if PR merged, splits too-large issues, enriches needs-refinement descriptions. hygiene.md
DevCycle 5 — Grooming After Nightly Agent Triages open PRs: closes superseded, merges clean, rebases dirty. pr-merge.md
Better Stack Error Monitor Daily 07:00 UTC Checks Better Stack for unresolved errors, files Linear bugs. error-monitor.md
Lore Auto-fill Daily 14:00 UTC Expands thin lore entries and generates new ones in Notion. lore-autofill.md
Lore from Features Daily 15:00 UTC Scans merged PRs for new game entities, creates Notion lore entries. lore-features.md
Entity Spec Fill Daily 16:00 UTC Writes designNotes (sprite, animation, sound briefs) for entities missing them in entity-registry.json. entity-spec-fill.md
Weekly Learning Summary Saturday 07:00 UTC Writes a learning summary from the week's PRs, posts to Notion. learning-summary.md
Weekly Agent Dispatch Saturday 09:00 UTC Researches agentic dev topics and writes a weekly briefing to the Notion Weekly Dispatch database. weekly-dispatch.md
Weekly Architecture Review Friday 17:00 UTC Updates ARCHITECTURE.md, flags architectural concerns, creates Linear issues. architecture-review.md
Weekly Release Notes After Weekly Engineering Stats Writes release notes from merged PRs, posts to Notion. release-notes.md
Agent Performance Log After Release Notes Queries Linear for agent:* outcome labels, creates weekly summary child page in Notion. agent-perf-log.md
Sprite Credit Burn Manual only Generates PixelLab sprites for all entities missing them; stops when credits run out. sprite-credit-burn.md